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Built to Innovate
& Entertain

TST Labs crafts immersive digital landscapes and high-performance interactive media—pushing the boundaries of browser gaming and entertainment.

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The Ultimate Evolution

Melto Run

Online Multiplayer

The definitive platforming experience has arrived. We have combined high-speed parkour mechanics, intense competitive racing, and deep environmental storytelling into one massive online world. Take control of advanced cybernetic avatars and outrun your opponents across shifting, perilous landscapes.

  • 64-Player Battle Races
  • Customizable Cyborg Avatars
  • Dynamic Environmental Hazards
  • Cross-Platform Matchmaking
  • Global Ranked Leaderboards
  • Weekly Event Challenges
Launch Live Game

Precision Platforming

Master frame-perfect jumps, wall-runs, and grappling mechanics. The physics engine is tuned for speed and extreme responsiveness, rewarding skill and punishing hesitation.

Tactical Power-Ups

Deploy EMP blasts, speed boosts, and trap modules mid-run. Item management is crucial to securing first place against global competitors.

Endless Biomes

From neon-drenched cyberpunk skylines to overgrown toxic ruins, the procedural track generation ensures no two multiplayer runs ever feel exactly the same.

Studio Portfolio

2D Adventures

We craft immersive pixel-art worlds packed with story-driven exploration and classic arcade mechanics. Built upon tight, satisfying controls and modern design standards.

Horror Experiences

Atmospheric, spine-chilling horror titles built to test your survival instincts. Utilizing advanced dynamic lighting and spatial audio to create genuine tension in the dark.

Radio & Utility Apps

Beyond gaming, TST Labs engineers feature-rich utility apps for streaming live global broadcasts with ultra-low latency, clean layouts, and power-efficient performance.

Melto Run: Roadmap

Phase 1: Foundation

Completed

Core physics engine locked. Initial network infrastructure deployed. Private alpha testing of the main cyber-fox character mechanics and basic track generation.

Phase 2: The Global Beta

Current Phase

Opening servers to public stress testing. Implementing the 64-player matchmaking pool, ranked ELO systems, and the first 3 primary biomes.

Phase 3: Season Zero Launch

Upcoming

Official 1.0 Release. Introduction of the Battle Pass, Guild systems, extensive avatar customization, and the highly anticipated 'Glitch Void' hardcore biome.

120hz

Tick Rate Servers

< 30ms

Global Latency Target

Zero

Client-Side Trust

4K

Native Resolution